Fixed an issue that allowed Survivors to go out of world and hold the game hostage when wiggling free or being dropped by the Killer at the exit threshold. Misc cosmetic clipping fixes and improvements. Fixed an issue that caused the Killers red stain to be visible on their model in-game. Fixed an issue that allowed the Huntress to throw her hatchets through multiple car assets in the Autohaven Wrecker's maps. Added more logging to investigate the ranking issue. The Nurse will now have a regular lunge after blinking. Adjusted totem placement. Using the chainsaw will now build up heat. As part of our ongoing effort to enhance the game's visuals, many of these objects got visual updates in this patch to bring them closer to our long-term vision for the appearance of the game. trophy as a Survivor and caused the Killer to unlock it instead. Fixed an issue that caused some female Survivors to have items clip during their idle animation. Updated Character portraits and customisation icons for better resolution at 4K. A bug fix where we made the 0.3 seconds of the attack always play has made all lunges feel longer. When Enduring is used, the stun will be reduced to ~2.8 seconds. Perk Updates: Discordance: Updated range from 32/64/96 meters to 64/96/128 meters and decreased the aura duration after survivors have left the generator from 8 seconds to 4 seconds. Fixed an issue that caused fire torches to float on the maze walls in the Yamaoka Estate maps. Treatment Theatre: Fixed an issue that displayed a floating book next to a Desk. *Survivors hit with Shock Therapy or Static Blast acquire a lingering Static Charge. Fixed an issue that caused the Doctor to have his view partially blocked by the Survivor's body for a brief moment when performing an attack while carrying a Survivor. In light of the changes to the afflictions, Iridescent King has been simplified and the need to shock survivors to inflict afflictions has been removed: Survivors with Madness suffer from the Afflictions of Calm, Discipline, Order, and Restraint: The electrode add-ons increased shock therapy range by a percentage at the cost of a small penalty to shock therapy charge speed. Fixed an issue causing "Borrowed Time" to not activate when a healthy survivor would get hit with a double-damage attack (Chainsaw, Tier 3 Evil Within). Fixed an issue that made it possible for The Legion to search a locker while in Feral Frenzy. Fixed a ground collision issue that caused players to fall out of world. The Emblem System: Adjusted the Benevolent Emblem progression thresholds. Hitting a Survivor with a blink attack causes their aura to be revealed when healing or being healed within a 28 meter range for 60 seconds. Previously, her regular (non-blink) attack was slower than other killers due to her reduced movement speed. Dead by Daylight Patch Notes 2.04 – Update 4.3.0 FEATURES THE EXECUTIONER BALANCE UPDATE. Patch Notes - March 9, 2020 Patch Notes - March 26, 2020 Patch Notes - April 13, 2020 Patch Notes - April 23, 2020 Patch Notes - May 19, 2020 Patch Notes - June 17, 2020 Patch Notes - July 8, 2020 Changed Crawling turn speed and added animation feedback for recovering. Fixed an issue that caused some flickering textures on some walls in the Family Residence map. Shrine can now be used to purchase certain characters and cosmetics from the Store, in addition to purchasing teachable perks from the Shrine of Secrets. The effect is cancelled if the Survivor changes health state or picked up. There is no passive madness decay. Distortion Perk: Edited the description of the perk to better reflect it's effect. Fixed an issue that made it impossible to vault through a fence window on one side in the Lampkin Lane map. Shadowborn: Negative effects have been removed, FOV increased to 9/12/15 from 3/5/10. Fixed an issue that caused disconnected clients to have the incorrect status in the scoreboard. Adds 1 blink charge. Fixed an issue that caused an impassable gap between a tree and a bush on a specific tile in the Lampkin Lane map. The Hillbilly: Fixed the blood VFX when performing a Mori. Fixed an issue causing players to lose their save game if they did not yet have a profile created on the Dead by Daylight backend servers (If they hadn’t played since May 2017). Added a debuff icon, similar to the Trapper's Honing Stone add-on, when affected by The Nightmare's Red Paint Brush, Swing Chains, Jump Rope and Outdoor Rope Add-ons. This is toggled using a switch in the Dead by Daylight Services, and applies to all players at the same time. Reduced Portal sound range (spawning, cleansing, opening, closing) from 16 meters to 8 meters. Fixed an issue that caused The Spirit's weapon to hide auras when it was deconstructing and invisible. Progress & save data information has been copied from the Live game to our PTB servers (on May 24th). Tentatively fixed an issue that could cause the game to crash when the Dying Light perk reached 5 or 6 tokens. The "Spine Chill" and "Premonition" perks were not working correctly. Now he will carry Survivors at the same speed as Tier II and III (3.68 m/s), Brand New Part can no longer repair a generator 100%. Fixed an issue that caused the Killer Load-out to become visible on the tally screen if a Survivor pulled their Ethernet cable on the tally screen after dying/escaping. Fixed an issue that caused Killers not to lose points in the Malicious emblem when a Survivor escaped the Killers' grasp. Only unopened chest auras and items dropped on the ground will be revealed to the perk owner. Haddonfield: Fixed a visible gap under exterior windows. Fixed an issue that caused a temporary broken pre-lobby screen when backing out of the Twitch Challenges menu before it had finished loading. Fixed an issue that caused Survivors who are infected by the Plague have no falling animation. Cannot change the resolution while in Windowed mode. Head-On: added visual feedback to clearly indicate how soon the perk will be ready for use. Fixed an issue that caused Survivors hooked by the Hag to be a bit offset from the hook. Feature - Added 2 new Status Effects; Oblivious (Survivor) and Undetectable (Killer). Removed walls from the top floor middle section of the Gideon Meat Plant to increase visibility in the map. Updated several Killer perks with the Undetectable status effect: Insidious, Beast of Prey, Dark Devotion and Tinkerer. Fixed an issue that caused The Ghost Face add-on Telephoto Lense not to impact the duration of a Survivor staying marked. Fixed an issue that caused the Anniversary Event audio not to play automatically when launching the game. Next on this list are Light Chassis and Speed Limiter that were given unnecessary downsides. Fixed an issue that could make it impossible to interact with generators from a specific side if a Survivor spawned in the interaction zone. Content - New Currency: Rift Fragments. Timer is slowed down when a Survivor is downed or hooked. Fixed the animation of the Survivor in a Cage of Atonement when the rescuer is being interrupted by the Killer. This change has also enabled the Nurse to vary how far she Blinks, allowing her to blink closer when previously she would have committed to the distance she had charged. Fixed an issue that caused no indication in the tooltip informing the players the progress that was made towards the Lightbringer emblem for opening exit gates. Darkened the grass texture in the Lampkin Lane map. Feature - Opening the Store from the offline lobbies will redirect the user to the currently selected character's catalog page. Fixed an issue that caused The Trapper's bear traps not to fully open when set with the Iridescent Stone add-on. Riot Aether, Tricia "mom cat" Tan, shio shoujo. Fixed an issue that could cause the right door on lockers to appear warped. Add-on Incensed Ointment: +0.3 Movement Speed. Fixed an issue that caused the users score to show as 0 when getting the "Disconnected From Host" error message on the tally screen. Treatment Theatre: Fixed an issue that allowed Survivors to land on top of a desk once they sprint vaulted a window on the second floor. Added a 3 second cooldown to Shock Therapy. Fixed an issue that caused the interior of the crashed bus to appear too bright in the Autohaven Wreckers maps. Fixed an issue that caused The Doctor's illusionary pallets to spawn perfectly straight instead of leaning on an asset like a regular pallet. Note: This is only a test for PTB. Fixed an issue that could cause a loss of save game when Steam services goes down. Please see the changes below. We will keep an eye out for movement-related problems that could've been introduced by these changes during the PTB. Fixed an issue that could cause certain Survivor cosmetics to glow after being picked up by the Killer. Feature - Added additional help text, tool tips, and improvements to various menus such as the Bloodweb, Daily Rituals, Character Info, Currencies, Shrine of Secrets, etc. Fixed an issue that caused Prove Thyself not to grant repair speed bonus. Fixed an issue that could cause the disconnect audio to loop for the remainder of the match for all players if a Survivor disconnected while on a hook. Dark Cincture: Decreases blink recharge time by 13% (0.4 seconds). Adjusted the description for the Deranged Pursuit achievement to mention the downed Survivor must have Deep Wound applied. Misc localization and translation improvements. Fixed an issue that caused certain Killer cosmetic category tooltips to be incorrect in the catalogue section of the Store. Fixed the "Item of Obsession" achievement not unlocking properly, Fixed the "Vulture" achievement not unlocking properly, Removed empty pages at the end of the Survivor Guides section, Removed 25% and 50% single category point offerings for. Dead Dawg Saloon: Fixed an issue that caused Survivors to get stuck when crouch walking towards a building. The Blight can now break pallets and breakable walls by attacking during a Lethal Dash, Added an Auric Cell expiration message for Japanese promo code users, Fixed an issue that may cause hooking survivors, breaking pallets and damaging generators to stop shortly after pressing the input, Fixed an issue that may cause movement stutters due to network latency, Fixed an issue that caused stun durations to be inconsistent across killers, Fixed an issue where some instances of the Blight's injection sequence would allow players to control the pitch of the camera, Fixed an issue that caused grabbing survivors out of lockers to be accelerated when using the perk Iron Maiden, Fixed an issue that may cause a survivor to be stuck on the hook without being able to do anything, Further attacks cannot be made for 1 second, Cooldown before further attacks after Punishment of the Damned reduced from 2.75 seconds to 2.25 second, Trail of Torment: Undetectable now lasts until the affected Generator stops regressing or a Survivor is injured or put into the dying state by any means, Forced Penance: Broken Status effect lasts 60/70/80 seconds, Blood Pact: Haste bonus is now 5%/6%/7%, and lasts until the Survivors are no longer within 16 meters of each other, Any Means Necessary now awards Bloodpoints when used, and its cooldown has been reduced to 100/80/60 seconds, For the People now awards Bloodpoints when used, Thanataphobia no longer affects healing speed, and its penalties have been increased to 4%/4.5%/5%, Mindbreaker's effect now lasts 3/4/5 seconds, Cruel Limits's range has been increased to 32 meters, Slippery Meat no longer affects Bear Trap escapes, and now increases hook escape attempt probabilities by 2%/3%/4%, These escape attempt percentages are additive, i.e. Fixed an issue that allowed Killers to open the exit gate while carrying a Survivor. This will allow us to add or remove emphasis on certain maps or themes during specific periods. Fixed an issue that caused the Nurse to go into the fatigued state when blink interrupting a Survivor. Fixed an issue that could cause Survivors to become permanently Exposed when directly hit by The Clown's bottles twice in a row with the Redhead's Pinky Finger add-on. Fixed an issue that sometimes caused Alert not to trigger an audio cue. The infected VFX on the players screen is black and textureless, and covers too much of the screen. Fire Up had it's values increased after testing in the PTB. Fixed an issue that caused corrupted audio to loop when a Survivor is sacrificed near an active portal. Fixed an issue that made it impossible for The Nurse to blink around the shack tile in Backwater Swamp maps. Finally, we've updated Speed Limiter to grant you even more bloodpoints on Chainsaw hits and we've lowered its rarity so it can be available more often. We have all information about this patch on September 15. Changed the minimum and maximum number of procedural pallets that can spawn. Fixed an issue that caused the Doctor's Static Blast to not be translated in other languages. Used to progress through Tiers in an available Rift in The Archives. The Deathsligner: Fixed the German description for the Deathslinger achievements. Midwich Elementary School: Fixed an issue that caused Bear traps to be triggered when walking underneath them. Fixed an issue that caused the Plague not to lose Play with Your Food stacks when using Corrupt Purge. It is possible there could be a desync between host and clients when multiple players are working on a generator. Fixed in issue In The Rift when selecting any Cosmetic causing not to display a preview instantly. Fixed an issue that caused some trees to have the wrong textures on their base in the backwater Swamp maps. Fixed an issue that could cause the Exhaustion status effect to appear on screen without the dial representation. Boarded up the Maze walls in Coldwind Farm maps to reduce the ability to look through the tiles and see the Killers' and Survivors' movements. If they escape with that item, it will be automatically refilled for the next trial. Fixed an issue that caused Killers to retain collision when being stunned by Head On. Fixed an issue that caused the Madness notification bubbles to end abruptly from Survivors perspectives. Made the loop smol and added a blocker in front of the vault to give the loop a preferred direction. Fixed an issue that caused the Plague's Vile Purge to arc higher than previously. Added a new Rare Offering for Killers and Survivors - Sacrificial Ward - cancels other offerings that would send you to a specific realm. Now the icon will appear when starting to repair a generator, Fixed an issue causing the scratch marks not appearing in The Asylum, Fixed an issue causing the title to crash when exiting the game, Fixed the collision on Asylum walls and debris assets, Adjusted the conditions in which survivors were allowed to escape the level (tentatively fixes issues where survivors would remain in the game past the exit gate), Fixed an issue allowing players to equip more than one of the same add-on, Fixed an issue causing a survivor to die instantaneously when hooked if another survivor had previously disconnected while on the same hook, Fixed an issue causing the "Hex: Thrill of the Hunt" perk to not slow down the Cleanse Totem interaction, Fixed an issue causing the Shock, Black & Muddy Splinter offerings to have no effect, Fixed an issue making it impossible for The Nurse to blink anywhere in the shock therapy room in Treatment Theatre if the basement was in it, Fixed an issue making it possible for the Doctor to hit an injured survivor outside of his power radius, Fixed an issue that could cause a survivor in a Kill Your Friends party to get stuck on a loading screen while transitionning back from the lobby, Fixed some frequent crashes that could happen during gameplay. Created a new Medium Vault animation to distinguish the medium from the slow and fast vaults. Fixed an issue that caused The Oni's horns to block his red stain while Blood Fury is active. with this perk the chance of escaping the hook is now 6%/7%/8%, Hex: Huntress Lullaby now only affects healing and repairing skill checks, Technician now prevents all Generator explosions from missed skill checks, The Generator loses and additional 5%/4%/3% progress for missed skill checks, Pop Goes the Weasel now lasts 35/40/45 seconds, We're Gonna Live Forever now increases healing speed by 100% when healing a Survivor in the dying state, Players now gain a token when rescuing a Survivor by stunning the Killer with a pallet or blinding them with a flashlight, A Generator losing progress over time is "regressing", Putting a Generator into the regressing state is "damaging the Generator", If a Generator loses some of its progress immediately, this is "losing progress", A blocked Generator cannot change its progress, A blocked Generator retains its regression state, but no progress is lost until it is no longer blocked, A regressing Generator can lose progress due to other effects, e.g. Depletes Med-kit on use. Hidden Killer Loadout: Removed the ability for Survivors to view the Killers perks, add-ons and offerings in the tally screen during an on-going match. Fixed an issue that may have caused the Hoarder notifications not to work when the survivor is in the basement. Fixed an issue that caused the crow bombs in the Backwater Swamp maps not to have the correct notification icon when using Spies from the Shadows. The Thompson House: Fixed an issue that caused A survivor to get stuck when collecting the item in a chest that spawns close to the combine harvester. Restored visible 3rd person animation while vaulting windows. Fixed an issue that caused tree branches and leaves to clip through the walls on the top floor of the farm house in the Thompson House map. The Killer's SFX when a Survivor wiggles out is missing for certain Killers. Only one Prove Thyself effect at a time. Fixed an issue that caused The Shape and The Ghost Face's Stalking abilities to be delayed if the user had a high ping on Dedicated Servers. Dead by Daylight Update 2.03 Patch Notes Features & Content. Fixed an issue that caused Survivors to be misaligned during The Legions mori. Fixed an issue that caused Halloween event hook auras to display a base. This effect persists for 6 seconds after the chase ends. NOTE: Ranks 20-13 pip and double pip stay the same. Mount Ormond Resort: Fixed an issue that caused Survivors and Killers to be unable to move freely when walking at a specific corner exterior of the main building. Sole Survivor: Fixed an issue that caused the perk to not always receive a token when other Survivors are sacrificed. Fixed an issue that caused a missing audio cue when removing a reverse bear trap. Improved flashlight feedback to make it clearer when the blind effect is being applied, and when a successful flashlight blind occurs. 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